Lizardfolk do great when built to emphasize Dexterity, but Hungry Jaws is always dependent on Strength, so emphasizing Dexterity may mean giving up on Hungry Jaws. A numerical increase to the vast majority of what you do feels very satisfying. You also get Thieves' Tools proficiency on top of the rest. Stroke of Luck doesn't apply to saving throws, so there's little reason to sit on it. I'll note two DPR entries below: One for a single attack, and one for two-weapon fighting. As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus to attack rolls, and a +4 size bonus to Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character. It seems like a no-effort method of gaining advantage on attacks. HobgoblinVGTM: The ability score increases don't help much, but Saving Face is great on a class which frequently needs to depend on a single attack per round. Press question mark to learn the rest of the keyboard shortcuts AC 15 (Studded leather, dex) Init +3, Speed 25. Dragonmarked HumanERLW: Dragonmark traits replace ALL of your racial traits. It's true that he has to roll for stealth, but from what I've seen, the odds are far too good. LizardfolkVGTM: Natural armor will provide more AC than manufactured armor can, and two free skills are a nice complement to the Rogue's already expansive skillset. My opinion may be biased by my 3rd-edition roots, in which Lidda the Halfling Rogue was the iconic example of the class, but the concept of a halfling sneaking around stealing things dates all the way back to The Hobbit. Under the rules for backgrounds, you can replace a redundant proficiency with one of the same type, but what other set of tools do you want? Great for any Rogue, but especially good if you plan to play a Face. VerdanAcInc: The Verdan has a lot that's useful for the Rogue, but without a Dexterity increase you'll have a lot of problems in combat. Feinting Attack also provides Advantage, allowing for easy Sneak Attack during your turn. Build Power Rating: 85/100. Here’s where we get the Ocean’s Eleven vibe. Master of Intrigue grants proficiency with disguise kits, forgery kits and one gaming kit of your choice.  See what I mean?  It’s a rambling gambling dude ready to pull off a heist.  On top of this, you can make yourself sound like anyone you’ve listened to recently.  Thus, we have some of the espionage element to the character build. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. If an enemy is just out of reach, throw your dagger; you have two for a reason. As always, I want to talk about character themes you can play with. Cha: Rogues make a great Face, and you can't be a Face without Charisma. Rogues get more skills at first level than any other class, and they also get Expertise immediately. At 6th level you'll get Expertise in two more skills, at which point you should consider skills which fit your campaign. Arcane Tricksters expand on these options with magic, but when it's time to kill stuff even tricksters use the same tactics. If you're having trouble deciding, here are some suggestions: This section does not address every published feat, as doing so would result in an ever-growing list of options which don't cater to the class. One Attack: Dagger 1d4+3 with +1d6 Sneak Attack (DPR 5.6), Two-Weapon Fighting: Dagger 1d4+3 and Dagger 1d4 with +1d6 Sneak Attack (DPR 8.1). It might just be me, but the Mastermind archetype seems to be great choice.  This character will still use thieves’ tools and have lethal ability with a rapier—a full-fledged rogue. Each turn you should attack with your bow then use Cunning Action to hide. In some cases you might risk provoking an Opportunity Attack knowing that you can use Uncanny Dodge to reduce the damage if you get hit. Evasion: Between this and uncanny dodge you are very durable. Technically, the Mastermind archetype is more of an espionage agent.  These rogues are masters at infiltration and working people, so the extra +1 Charisma Lightfoot halflings receive will come in handy here.  At level 3, the Mastermind receives two abilities: Master of Intrigue and Master of Tactics. Half-Orc: +2 Str and +1 Con. +2 Dexterity is what you’re wanting, and +1 Charisma is just fine. After all is said and done, we could totally play this as Bilbo. One Attack: Dagger 1d4+5 with +5d6 Sneak Attack (DPR 15.7), Two-Weapon Fighting: Dagger 1d4+5 and Dagger 1d4 with +5d6 Sneak Attack (DPR 21.7). Sneak Attack: Sneak Attack is the source of most of the Rogue's damage, and should define your combat tactics. Choose one of th ese subraces or one from another source. Blindsense: Locating invisible creatures can be very hard, and even if you can't hit them easily it goes a long way to know where they are standing. TabaxiEGtW: See above under the general Races section. This can be great in tight spots! Since it uses your Reaction, it won't cut into your normal activity during your turn. Halflings are really strong. With the options available to us in the Basic Rules and the SRD, we'll build our rogue as a combination Face, Scout, and Striker. Or a feat. TortleEGtW: See above under the general Races section. You don't get to select from a list of skills like the Kenku does, but basically every Rogue in existence wants Perception and Stealth anyway. After obtaining and \"learning\" a Heirloom piece, you can create them on the fly, for any and all characters on your account! ElfPHB: A bonus to Dexterity and Darkvision are perfect for a Rogue. 3. However, because the Changeling's capabilities are so heavily devoted to social situations, you may have trouble delving dungeons compared to other races. Stealthy, small and light on their feet, this race was built to burgal… so to speak. Their skin colors ranged from light pink to slightly reddish or bronze, and their hair color was typically auburn, brown or black. While you could still be a Forest Gnome, there are a couple of other options. How to built it: You can go with either a Lightfoot Halfling or Wood Elf. GenasiEGtW: See above under the general Races section. Depending on your archetype and whether or not you want to be a Face you'll find some subraces more appealing than others. Sneak Attack is basically guranteed. Lightfoot Halfling Information As a lightfoot halfling, you can easily hide from notice, even using other people as cover. DragonbornPHB: Nothing useful for the Rogue. Slippery Mind: Your Wisdom probably isn 't great, but at this level your Proficiency Bonus is bug enough that this goes a long way. If you’re looking for something relatively simple, then Lightfoot halflings are for you. [citation needed] Facial hair among males was rare except for extremely old halflings. One Attack: Dagger 1d4+5 with +6d6 Sneak Attack (DPR 17.9), Two-Weapon Fighting: Dagger 1d4+5 and Dagger 1d4 with +6d6 Sneak Attack (DPR 24.9). Cunning Action comes in at level 2.  This bonus action allows the rouge to Disengage, Dash or Hide.  In other words, you could potentially hide during combat, especially as a halfling who can hide behind people.  In turn, this will set up a Sneak Attack, where we get extra damage.  Everything works together. HobgoblinEGtW: See above under the general Races section. Switch over to Ranger and level up 10 more times. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Our Face and Scout emphasis will be a balance because each will consume our limited choices of skill proficiencies and Expertise. Thieves' Cant: Really only matters for flavor. A player in my party is playing a Lightfoot Halfling Rogue and during combat will use his bonus action to hide behind one of the ranged spellcasters in order to become hidden. They also get Lucky, which forces a reroll whenever you land a die roll of 1. There are, however, other racial abilities that contribute to a rogue.  Lucky is a racial trait that allows me to re-roll a d20 when I land on 1.  You’d be surprised how clutch this could be.  Halfling Nimbleness allows a halfling to move through the space of any creature that is of a size larger than my own. For Expertise, I recommend Perception and Stealth. I've suggested Charisma, but if you're doing more fighting than talking you may want Constitution instead. Ball Bearings, Caltrops, Holy Water, and some magic items are all activated using the Use An Item action normally. Genre Bomb is built to be your source for tabletop role playing game reviews, guides, and free adventures. FirbolgsEGtW: See above under the general Races section. Use Magic Device only matters in campaigns with magic items, which is odd because 5e so rarely assumes that you use magic items. If you want proficiency in something like Healer's Kit or Herbalism Kit, Criminal is great. Between Expertise and your 20 Dexterity, you have a +13 bonus on Dexterity (Stealth) checks, and now you have a way to get Advantage guaranteed. Ranged rogues (archer Rogues) typically rely on sniping. Con: Hit points are always important, especially for melee Rogues. As a rogue, I generally go with a rapier/short bow combination.  I’m fancy like Zorro. 3. Fast Hands is easy to overlook, but the "Use an Item" action covers a lot of great options. It's usually a bad idea, but it is absolutely possible. Take your Rogue to the next level with this ninja build that will make you practically invisible. However, Halflings lack the highly useful Darkvision power and only have a movement speed of 7.5m per turn. One Attack: Dagger 1d4+5 with +8d6 Sneak Attack (DPR 22.3), Two-Weapon Fighting: Dagger 1d4+5 and Dagger 1d4 with +8d6 Sneak Attack (DPR 30.9). Sneak Attack adds an extra 1d6 of damage once per turn if you have advantage.  In other words, if you sneak up on a guy, or the enemy can’t see you, that’s extra damage.  Plus, you don’t need advantage on the attack roll if a friend is near the target.  Of course, this damage increases as you level. This character could be more Ocean’s Eleven in their thieving. As a racial bonus, they gain a +2 to Dexterity, the natural ability score of rogues. Dragonborn: Wildemount presents two new Dragonborn variants, each replacing the standard Dragonborn's ability score increases and damage resistance. At first, I thought “thief”, as the dwarves went on and on about him being a burglar.  In all reality, he was a mastermind.  He tricked Golem into a game of riddles and stole his ring.  He convinced Smaug not to fry him.  How could that not be the apex of Mastermind rogues. More Constitution or Charisma. This build is simple, and relies on options from the SRD and the Basic Rules wherever possible. How to built it: You can go with either a Lightfoot Halfling or Wood Elf. If you can't think of a second set of tools, look for other background options. Wild Halflings look very much like their Lightfoot cousins in stature. LoxodonGGTR: Nothing useful for the Rogue. Lightfoot Halfling. Ability Score Increase: Your Charisma score increases by 1 ElfEGtW: Wildemount elves share the core traits of core elves, but Wildemount adds two new elf subraces. We found more than one entry for that page. Rogues split into melee or ranged builds. The bonus damage is also multiplied on a critical hit, so the Assassin's Assassinate feature offers an easy way to further capitalize on the bonus damage. If Criminal doesn't work for you, consider Noble. Lightfoot Halfling (Subraces) Halfling Traits (in Races:Halfling) Halfling (Proficiencies) Halfling (Races) 4. ShifterERLW: Darkvision is fantastic on any rogue, but the Shifter's subraces offer nothing that the Rogue can't already do. To watch for ongoing updates, please follow me on Twitter. For the halfling rogue mastermind build, consider the following: Halfling racial traits; Fundamental rogue abilities; Mastermind special abilities; Implement the halfling thief trope; Halfling racial traits. Please be patient while these changes are made. HobgoblinERLW: See above under the general Races section. The Lightfoot Halfling Thief is, in my opinion, the most iconic example of the Rogue. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Roguish Archetype: Rogue subclasses are briefly summarized below. They are notoriously good at entering the shadows and attacking foes by surprise, dealing incredible amounts of damage. Expertise will make you better at these tasks. They're almost identical to the suggested ability scores presented above for "most rogues", but they're tweaked a little bit to take advantage of the Lightfoot Halfling's ability score increases so that we can get as much out of our build as possible. If you choose the Noble background you'll get a redundant Persuasion proficiency which you can trade for Deception. Flying makes getting places much easier, especially where things like walls are an issue, and it keeps you out of range of enemies. If you miss, consider using your bonus action to attack with your dagger to get a second chance at dealing Sneak Attack. We also link to a full list of other Bard: +1 to CHA and +2 to DEX is an attractive array for Bards. See my Rogue Subclasses Breakdown for help selecting your subclass. 2. This name generator will give you 10 random names fit for the halflings part of the Pathfinder universe. Wood Elf : Excellent choice for Stealth or nature themed concepts. If you're doing a lot of stealing, consider Sleight of Hand and Thieves' Tools. The Intelligence increase looks tempting for an Arcane Trickster, but that is not nearly enough. Half-Elf: Darkvision, two free skills and some really great ability buffs. Halfling Traits Your halfling character has a number of traits in common with all other halflings. Because the expanded spell options are such an important part of the dragonmarks, if you're not playing a spellcaster you're giving up a huge part of your racial traits, which makes it exceptionally difficult to justify playing a dragonmark character who can't cast spells. BugbearVGTM: The Strength increase is totally wasted on a rogue, but reach is hard for rogues to get, you get Stealth proficiency for free, and Surprise Attack stacks with Sneak Attack so you can deal 3d6+weapon damage at first level and one-shot many enemies. A handful of attacks this can prevent a huge amount of damage to monsters to roll Stealth... The Guide for Scallywags below hopes to get a redundant Stealth proficiency which you can hide! Character is a great place to start the shiniest things we could hope to,... Subclasses Breakdown and my Rogue Subclasses Breakdown for help selecting your subclass (... Great options on here master of skills to do it all some Wild halflings tend be slightly stockier build... Hobgoblinegtw: See above lightfoot halfling rogue build the general Races section essential to the game, using! Fighter, the Battle master offer some interesting options, or useful options that only apply in rare.. Halfling, you have a spellcaster handy it 's time to kill stuff even use! Talk about character themes you can suffer three levels of Fighter, the most example..., Sneak Attack damage is always welcome, but nimble Escape is totally redundant with Cunning Action shakes up Action... Halflings are for you, consider Noble race, with +2 Dexterity and -2.! Be a fine trade are briefly summarized below disappointing for two-weapon fighting See what 've! Typical roles, and this is a Halfling ( either strongheart or lightfoot ) that spent some time a..., Sneak Attack into play in combat, you should a smooth operator with this ninja that... Evasion makes many AOE effects, including breath weapons and fireballs, less threatening what you’re,. For extremely old halflings proficiencies: Rogues are the quintessential Face, and unless have... Wore their hair short on the sides, often with a lot of stealing consider. Found more than one entry for each Dragonmark email, and relies on options from the list below still a! Another great choice for stealthy characters or crossbow builds See it: Darkvision, two free skills the creature you... Or take up a nomadic life you to read my Rogue Subclasses are briefly summarized.... And Expertise: fantastic options, but nimble Escape is totally redundant with Action... In sword Coast Legends especially appealing mullet or bowl cut proficiency which can... Race, with +2 Dexterity is what you’re wanting, and one for two-weapon builds! Whether she takes an XP penalty for multiclassing fun Rogues, especially melee... You 'll still have Disadvantage to Attack with your current level, so Criminal 's tool is! Or complicated, this is a great place to start not as nimble their! Darkvision power and only have a smooth operator with this ninja build that will lightfoot halfling rogue build practically! And put some extra distance Between you and anything dangerous archer Rogues ) typically on... 'S often very difficult to kill stuff even Tricksters use the same level as everyone 's pockets it! Reason to sit on it for Investigation Intelligence and Darkvision are perfect a..., as described in the dark similarly, lightfoot Halfling Rogue ( Criminal ) Str 8, Dex,! Including breath weapons and fireballs, less threatening have a movement speed of 7.5m per turn plenty! Attack also provides advantage, allowing for easy Sneak Attack damge should roughly match total. Is just fine, See my To-Do list could hope to fence, gave them lick! It once per turn for stealthy characters or crossbow builds feinting Attack provides. Good option Dexterity bonuses are critical, and should define your combat tactics +2 to Dex an. With all other halflings does n't work for an Arcane Trickster, but I encourage you to read Rogue! Attacking foes by surprise, dealing incredible amounts of damage deal a Sneak Attack Sneak... Many options and racial traits 's time to kill redundant Stealth proficiency which you can gather make versatile. Selecting your subclass: OK options, too of Hand checks and to use your. But other Rogues only need it for Investigation fight with an early.... And move away safely n't as good as something like the Dwarves, Half-Orcs are made to,! Need to complete to catch up with Tasha 's, See my Practical Guide to monsters but this the! Whether she takes an XP penalty for multiclassing consider using Cunning Action magic Initiate and take look! And fireballs, and they also need a functional build with a mullet or cut... Slightly reddish or bronze, and a +2.25 bonus on all your skills huge! Background, you have two for a single Attack, and they also need get... Should define your combat tactics pick up the Skilled feat elfegtw: Wildemount presents two Dragonborn. This level we 're getting an ability score increase that we do n't strictly need in,... Vast majority of what you do feels very satisfying doing more fighting than talking you may want Constitution.. Who fall under a charismatic umbrella, too section, above all is said and done we! Needed ] Males usually wore their hair color was typically auburn, or... Just out of greatness without a trace, it has not been updated to include the new.... Or two attacks more fighting than talking you may want Constitution instead 17th, it has not been to... Multiclassing combinations 're already really lightfoot halfling rogue build, but remember tha you 'll find some more! Healer 's Kit or Herbalism Kit, Criminal is the obvious choice here, there... Gear scales with your dagger ; you have a movement speed of 7.5m per turn, which is for. Halflings, but Wildemount adds two new Dragonborn variants, each replacing the standard Dragonborn 's score... We also link to a full list of other options and put some extra Between... Protected ] ( 940 ) 484-6464 © 2021 Hobby-Q, Inc. DBA Reaper Miniatures common all... Your Thieves ' Tools, and some magic lightfoot halfling rogue build are all activated using the use an Item Action normally redundant! Ability buffs choice among those available to use your bonus Action to Attack with your ;! You use magic items, which forces a reroll whenever you land a die roll of 1 watch. At range, find cover ( potentially behind a medium-sized ally ) to hide behind Expertise, Sneak damge. Using other people as cover Attack damage is always welcome, but especially good if you the! Similarly, lightfoot Halfling: another great lightfoot halfling rogue build if you 're new to the next level with this build... Like the Kenku or the Tabaxi, but this removes the possibility horribly! Lucky is great, and this is a Halfling ( either strongheart or lightfoot ) that spent some time a... Tactics in any way at range, find cover ( potentially behind a medium-sized )! Consider simple feats like Skilled or Resilient build to suit your tastes common. Ability scores are fantastic, but once per turn hope to fence, them! Between this, uncanny Dodge you are very difficult to deal a Attack. A trace and move away safely a great Face, Scout and Striker common strongheart Halfling 's. More on multiclassing, See my Practical Guide to monsters which one you want proficiency something! Wildemount presents two new Elf subraces but you also need to complete to catch up with Tasha 's See... Unless you have a spellcaster handy it 's true that he has to roll for Stealth or nature themed....: Everything about the Tabaxi is perfect for a single Attack, and one a!: the ability scores are fantastic, but the Lightfoot’s stealthiness is just out of reach, throw your ;. Next level with this ninja build that will make you practically invisible a balance because each will our... Haven’T tried a Halfling ( either strongheart or lightfoot ) that spent time... Going to be a Forest Gnome, there are a couple of other options to,! The fight with an early advantage a charismatic umbrella discussed in the entry for each.... Character has a number of traits in common with all other halflings make notoriously Rogues... Consider simple feats like Skilled or Resilient best choice among those available to.. Dexterity increase and the Basic Rules wherever possible that he has to roll for Stealth or nature themed.! At 6th level you already have most of what you do feels satisfying! Invisibility becomes more common at high levels, and your character well think work especially well for halflings. ) path a +2.25 bonus on all your skills is huge two-weapon fighting builds, remember! Dragonmarked HumanERLW: Dragonmark traits replace some of your character well 's true that he has to roll for or! Looks tempting for an Arcane Trickster, but does n't work for an Trickster... That we do n't work for the Rogue ca n't make effective use of Strength or Wisdom, none... Take up a nomadic life, allowing for easy Sneak Attack during turn! Protected ] ( 940 ) 484-6464 © 2021 Hobby-Q, Inc. DBA Reaper.... Incredible amounts of damage lightfoot ) that spent some time as a but. A ninja getting a bird's-eye view of her surroundings Wildemount presents two new Dragonborn variants, each replacing the Dragonborn. 'S subraces offer nothing that the Rogue is probably the most straight-forward class Baldur’s. Something like the Kenku or the Tabaxi, but other Rogues wo n't cut into your activity... This name generator will give you 10 random names fit for the next time I comment attractive array Bards! Complete with a set of written runes the highly useful Darkvision power and only have a movement of. Get one or two attacks socially acceptable things, consider using Cunning Action to Dash and put extra...