One of the Last Arcs with a fullscreen hitbox on activation. Using her orbs to obstruct, route, and trap the enemy into a that is of course beneficial to her. Tsukihime (2000) Melty Blood (2002) Melty Blood: Act Cadenza (2005) Melty Blood: Actress Again (2008) Melty Blood: Actress Again (2010) Mahoutsukai no Yoru (2011) Appearance Edit. This move is great in conjunction with the rest of her keepaway(IABD J236A) to stop opponents from rushing at you recklessly. This page will mostly be on topic. Pages: [1] Subject / Started by Replies / Views Last post ; 0 Members and 1 Guest are viewing this board. This can only be canceled into specials or supers on hit or guard. If you're holding C if you input 236B you're forced to do BE236B. The EX version of slider that must be blocked low that goes into her wheel kick, unfortunately the wheel kick isn’t overhead it’s mid and you’re minus on block. You can also do it after a j236B if you get rushed and you want to stay safe. Kohaku • Her new 214C “Blue Fiyah!” Aoko creates a magick circle and a plethora of burst happen in its wake. Useful in BnBs and in pressure. An uppercut. Jump to: navigation, search. Although it's high or low guardable this is Aoko's fastest poke available and chains into itself making it ideal for starting combos, poking out or reapplying pressure in a string. Kohaku voiced by Naoko Takano. Is somewhat limited outside of BnBs but can still be used to some extent in guard strings at a very close range (e.g. Sion • C-Aoko’s playstyle can only be classified as slow pressure. Because she does not care at all about what other people think of her, she is able to stay true to herself in any situation, believing that the worst thin… Aoko punches with her other fist with more magical energy. After 623A, move slightly backwards and do 5C. Mainly useful for loops(Aoko123 input 214C pop orb) but if your opponent respects it you can go into this for pressure. BEA or BEB (in air) - There is no different properties to the orb after charging them up but you can TK a charged orb to get faster low orb placement than you can get with IABD orb. Also this can be used in J.C whiff shenanigans seeing as how the blade will still show up, but whiff. Unique Mechanics. A 1Hit BE5C is commonly used in advanced juggle combos (e.g. Fuzzy guard strings seem impossible to achieve w/ this attack. This move is great for getting CHs and zoning in general and it's also good in pressure. Another signature move her axe kick, this move alone is no longer over head, but now it can be used in blockstrings and no longer ground bounces aerial opponents only floor plants. If you're holding B you can't dodge. This is a good tool to use in her runaway strategy. It’s still used in her combos and pegging opponents when you expect a jump. This can also be canceled into specials and supers. This is also the reason behind some of her nicknames, "Magic Gunner" and "Witch of Destruction". This move is good as an antiair and its good to beat mashing. Melty Blood (メルティブラッド, Meruti Buraddo), is a visual novel and fighting game, co-developed by dōjin circles Type-Moon and French-Bread, originally released at Comiket in December 2002. The only problem is you have to input 22C before your opponent actually hits the ground to cover neutral tech. Aoko delivers another magical punch with her initial fist. Much faster startup than Crescent Moon but is no longer an overhead hit. Kohaku voiced by Naoko Takano. All of Warc's blood rings, including air and ex version. Melty Blood: Actress Again. Aoko can no longer air backdash from a whiffed JA and now must use a double jump then air backdash as with everyone else. Unfortunately, this is a rather slow overhead so people with good reaction time will never fail to block this high . An old friend with new tricks, altered from her other forms this sets a held orb diagonal a few centimeters from her finger instead of horizontally. 1 Profile 1.1 Background 1.2 Personality 1.3 Appearance 2 Role 2.1 Mahou Tsukai no Yoru 2.2 Tsukihime 2.3 Melty Blood 2.4 Other appearances 3 Abilities 3.1 Fifth Magic 3.2 Magecraft 4 Gallery 5 Merchandise Aoko is a member of the Aozaki family, the current Family Head of the clan. B - The laser comes out further in front of Aoko. Floating Starmine - [floating] - Aoko sets up an orb. I never knew such ugly creatures still existed. B - Aoko chills for a bit before shooting a large laser that is fullscreen. Last Arc If it doesn't get blocked or your opponent crouch blocks it, Aoko moves across ~1/2 the screen. Riesbyfe • This will prevent them from (and fear trying) jumping out. Aoko has access to a second airdash. Unfortunately her risk/reward factor is quite unbalanced, utilizing high execution for a severely low damage cap for the hypest combos ever beheld. IAD j.c(blocked) > IAD j.c(hit) > 2B > 5BC > 214A > Pop orb > Dash in 2B > 5B > 5A > 6AA > 2C > 5C > Main article: Melty Blood Re-ACT An expansion to the original game, featuring an 'Arcade Mode' whose storyline takes place after the original Melty Blood. I may not look it, but I'm pretty busy. Can't be teched but you can't get a meaty after it either. Shiki is a fairly normal high school student most of the time. More so in the way she acts since her clothes are actually very simple. 22A/B/C Aoko crouches and juts one leg forward. She is described to be an extremely strong person in terms of personality, regretting nothing in her life because she follows through on every decision she makes. Aoko crouches and juts one leg forward. 1 Plot 2 Characters 3 Gameplay 4 Development 5 Version history 6 References 7 External links The story of Melty Blood follows one year after Satsuki Yumizuka's non-existent route. When Aoko has a held orb close to the ground, you can go for fuzzy guard. She is also the sister of Touko Aozaki and the main character of Mahou Tsukai no Yoru. - Reverse Canal Creation Light-year(...? If your opponent blocks it, it's RPS after it unless you cancel into a super. All of Ciel's black keys including ex versions and the charged version It is a spin-off of Tsukihime. F-Aoko's 236 series, including ex version Aozaki Aoko is a character from Tsukihime. Aoko sends opponent at a downward angle with lazuhz. 72 likes. 63214A / B / C - Aoko Floor Sweep [Slider]. 3C beats jump, 2A 2C beats blocking and certain backdashes, 623B beats other backdashes, 623A beats mashing, 1 beats heat or a reversal. 5B Shiki Tohno • This is basically a sprite rip of Aoko's Wheelkick (623). Her normals lack the robustness to be a true pressure dominating so she must be applied in a different fashion. Fastest aerial attack and is commonly used to tack on extra damage during aerial combos. This version does 5 hits and takes 100% meter to execute. Source: Type Moon Wiki. By andersonkenya1. To see Aoko Aozaki's character page for the latest version (MBAACC). Aoko performs 5A then a side kick (F-Aoko's 5B). ahaha that's no--wait, what? It’s +2 on block so this is a staple in starting pressure, mixups, combos etc. Caution: -8 on block. Melty Blood. Mahou Tsukai no Yoru. Same move in all styles. It also gives instant and non ground passable down vs airborne opponents though there is no point in charging it against airborne opponents anymore. A version sends an orb kind of close to her on the ground, B version sends an orb ~1/2 screen away from her and C version sends an orb ~full screen distance from her. If you hit the opponent then they’re popped into a techable air state. Melty Blood Actress Again Cast. Talk:Melty Blood/MBAACC/Aoko Aozaki/Half Moon. Has extremely poor horizontal reach and too much pushback to do an air orb after it on block. ", ACH/421C/214C/ > BE5C > 4C > (Delay) BE236B, ACH/421C/214C > BE5C > 4C > (Delay)BE236C, 6ABC > 236C > 623A > Opp Forward Techs > 2A (Whiff) > 2C > 3C > 214C > 4C > (Delay ) BE236B, Pre Set Proxy or Held orb > Throw > SJ/ Burst > 214C > Land > 4C > BE236B, Pre Set Proxy or Held orb > Throw > SJ/ Burst > 214C > Land > 4C > BE236C. Playable in Melty Blood. 2B 3C blocked: > Blockstring or 2A rebeat for quick recover. Her signature move slider now on it’s on with a lot more uses, this move must be blocked low. 66A or 6A+B>5A). Charged version of 236A, it nets 14.5% of magick circuit and is plus on block with more hits. Despite this, due to the meddling of Aoko and White Len he appears as an avatar of his former self in later Melty Blood games, though he is still dead. A > DJ.B > DJ.C > TJ.A > TJ.B > TJ.C > Airthrow, ACH > 2A > 3C > J.B > J.C > DJ.B > DJ.C > AD.B > TJ.B > TJ.C > Airthrow, ACH > 2A > 3C > J.B > J.C > DJ.A > DJ.B > DJ.C > TJ.A > TJ.B > TJ.C > Airthrow, ACH 421A or 214A/B > BE5C > 4C > 623B > 236A/B/C > DJ.8 > BEJC > DJ.A > DJ.B > TJ.A > TJ.B > TJ.C > Airthrow, ACH 421A or 214A/B > BE5C > 4C > 623B > 236A/B/C > DJ.8 > BEJC (Deep) > DJ.A > DJ.B > 3C > J.B > J.C > DJ.A > DJ.B > DJ.C > TJ.A > TJ.B > TJ.C > Airthrow, 3C(Counter Hit) > 5A/2A (Whiff ) > 4C > Rising Moon/Unblockable/BE236C, Note: These can be done on crouchers as well the 236A/B/C follow up has to be delayed slightly after wheel kick.These combos are to be done in the corner, 6AB > 623B (Burst) > 236A/B/C > DJ.8 > BEJC > DJ.B > DJ.C > TJ.A > TJ.B > TJ.C > Airthrow, 6AB > 623B (Burst) > 236A/B/C > DJ.8 > BEJC > J2369B > 2147C > 2C > 421A, 6AB > 623B (Burst) > 236A/B/C > DJ.9 > (Deep) BEJC > Land > 3C > J.B > J.C > DJ.A > DJ.B > DJ.C > TJ.A > TJ.B > TJ.C > Air Throw, 6ABC > Burst > 214C ~B > 2A > 6ABC > 236C, Note: "Safe Midscreen sets, they can be used in corner but you run the risk of eating wake up EXs. Hisui & Kohaku • She is not afraid at all of her grandfather, who is labelled a monster, and only thinks of the great magus who created the final Magic as "a terrible old man who's lived for too long through questionable means". J236A/B/C It comes out surprisingly fast and is a staple in her mixups. All of Hisui's stuffu “He who can modify his tactics in relation to his opponent and thereby succeed in winning, maybe called a heaven born captain.” – Sun Tzu There is no difference between an A and a B orb besides that you can't have two ground A orbs or 2 ground B orbs on the screen and you can have a ground A and a ground B orb on the screen. If we ever meet again, I'll tell you. However in MBAA, this doesn't work the same because timing has been changed and thus, this use is not so good now. It also has cancelable frames late in the animation making it easy to confirm a hit or guard and determine your next action. Sion Eltnam Atlasia. Similar to 5A>6A>6A you can 421A after this move if you think they are going to 2A to get CH from orb on some characters and non CH orb hit on others. I'm going to assume for the moment that Ecole designed certain projectiles to be reflectable and others not to, since anything else doesn't make sense, and just copy pasted Press' list of projectiles F-Len can reflect here. Horrible, just horrible. Melty Blood ; Aoko Aozaki Aoko Aozaki 1.0.0 (0 reviews) By Amaterachu1. Introduced two new playable characters (Aoko Aozaki, Kouma Kishima) and upgraded sprites. Aoko Aozaki voiced by Kotono Mitsuishi. メルティブラッド アクトレスアゲイン . This version hits twice and is air unblockable , she also flips slightly higher when she does it and it’s a bit slower. Such a pain to be fighting in towns, I can't go blasting all these Sliders out. Her signature low sweep that’s in all her celestial counterparts, it has a plethora of uses and applications asides from her normal BNB. Ryougi believes that her route is this. Warachia • If it's too much rename the folder to Aoko_Aozaki. ... Shiki Ryougi voiced by Maaya Sakamoto. Glossary, Akiha (Seifuku) • This causes untechable knockdown on hit. Nevertheless C-Moon as some good looking combos, and has the most trickery out of the three. This can of course be utilized effectively in her runaway and pressure game using her movement to delay your landing or bait out an opponent’s reactions to possibly catch them with J236A/B fishing for CHs(counterhits). Open for roleplay. Aoko Crescent Moon has a ranged laser, jumping kick, air lazer aiming down, floating traps, activable traps and an unique move allows her to recreate the last used move, allowing combos and surprise attacking your opponent. B - The circle takes some time to come up aka you can get mashed going for this, but if your opponent blocks you get of +23. A slower energy shot that’s ex cancelable this can be used to change the tempo and firing rate. Other. Red Arcueid • Arcueid Brunestud voiced by Ryoka Yuzuki. Melty Blood: Acress Again: Current Code is the fourth installment in the Melty Blood series, a spin off to Tsukihime, and is available on Windows PCs. J214A/B/C Request an account by joining the. Can be guarded high or low. IAD j.C(blocked) > land 2B > 5C > 214A/B > Pop orb > 2B > 5B > 5A > 6AA > 2C > 5C >, IAD j.B(blocked) > land 2B > 5BC > 214A/B > Pop orb > 2B > 5B > 5A > 6AA > 2C > 5C >. C- EX version. It's +6 on block and goes across ~1/2 the stage. Find their other files; Share Followers 1. It's alright to do this on rare occasion to keep your opponent from feeling safe at full screen but it's not going to hit very often. Melty Blood makes use of widely used concepts in fighting games such as cancels ... White Ren (Sub Boss) and Aoko Aozaki (non-playable boss). Like their ground counterparts except they can’t be moved , they retain the same functions as the grounded versions. Aoko shows a very beautiful physical appearance with a white skin and the combination of brown hair with blue eyes. She gave a pair of glasses to Shiki Tohno to prevent him from seeing the lines of death. Aoko raises her leg up and swings it down. After Aoko opens up the portal, you can move around with her making this a ghetto version of blue fire. You can have up to two of these on the screen at the same time and you can switch what button you're holding to use different specials/normals. If you're holding C if you input 236B you're forced to do 236[B]. 8 Fav. She's also the creator of White Len, which was made by her on a whim from a piece of Tatari in Act Cadenza. A half-charged BE5C (5{C}) point blank can create the illusion of an overhead attempt. Koha & Mech • At 7f startup, this is Aoko's fastest natural low attack that must be guarded low. It's also RPS after it unless you cancel into a super with your opponent having the same option. This move is great for getting CHs and zoning in general and it's also good in pressure. If it's too much rename the folder to Aoko_Aozaki 33 downloads (0 reviews) 0 comments Submitted March 22, 2018. Tip: You can skip the 5[C] and just go for 2C > 22A. Let's meet again if fate will have it. After witnessing the t… Aoko lifts her leg above her head and holds it there for a short period of time before swinging it down with a nice flash effective above her head. F-Warachia's 236 series, including air and ex versions Extremely unsafe on block so don't do it unless you're willing to get raped for it. I'll come back to you again if I'm bored, so until then! Riesbyfe Stridberg voiced by Akeno Watanabe. You can combo into this which leads to better oki. Ciel voiced by Kumi Sakuma. Her signature floor beam that shoots into her air space it still retains all its natural uses; tagging aerial intruders, ending block strings for RPS. This page is for an outdated version of the game (MBAA). Like the A version of this garbage move, it's also NOT an overhead (woopdee-freakin-doo). The final update to Re-ACT, Final Tuned, adds several features designed to allow the game to be configured to resemble the gameplay of Melty Blood Act Cadenza. 2C>4C is occasionally used to force the opponent to adjust their guard accordingly as the 4C strikes high. It's optional for more damage, and sometimes you will be forced to skip it because of distance. Produces instant and non ground passable down vs airborne opponents. Same animation as MBAC and C-Aoko. Melty Blood ; Aoko Aozaki Aoko Aozaki 1.0.0 (0 reviews) By Amaterachu1. You can do IAD j{C} which will whiff and go into throw. To do the 2b>5b>5c combos you have to do IAD j.B. You can also fuzzy with IAD j.B > land > j.B. H-Nero's 236, series not including ex versions In 2012, a visual novel of her youth was released, called "Witch on the Holy Night". A - Aoko shoots a quick beam out of her hand. She and Aoko don't get along particularly well. A or B then 8 - This sends the orb ~double jump height from the ground. Her Full Moon has a ranged projectile, floating traps, anti air, slide kick, in this version her activable traps are set in sky but can blast a lazer aiming down, also her trap special move is replaced by chain explosions. 214A / B / C - Floating Starmine [Floating] - (can be performed in air). This time it’s big blue who comes to play, it’s set at the same distance as 421B and when the opponent is hit with it they’re left untechable. Shiki Ryougi voiced by Maaya Sakamoto. Aoko traps her opponent in a blue energy cage, lifts them up while barraging them with energy orbs, then releases the energy cage in a huge explosion. This version is slightly slower then it’s a counter part so use it wisely as you can be mashed out of it. This technique costs 100% magick circuit to perform. In order to setup the mid and full version of Fuzzy guard, you need to either crossup land after a j.214C, or do something like 2AA > 5B > 5A > 6AA > 2C > 421B, last one being the ideal because it's meterless. A or B - Aoko creates a held orb which goes a different distance in front of her depending on which version you use. Hisui voiced by Miyu Matsuki. Aoko abruptly enters the world of magi after her grandfather suddenly decides to have Aoko become the Aozaki family's successor. For mixups this is where execution comes into serious play, all the mechanics of her mixups revolve around using held orbs to seal up frame gaps, pin down opponents, or add extra block stun for more potential of tripping up the opponent. Aoko Aozaki. Released in 2006. This cannot be canceled into anything other then the low and mid deviants. Alice enjoys Touko's company because she is a person who can truly understand Alice, though Alice does little to … update to H-Aoko wiki. [MBAACC 1.07] C-Aoko Discussion Thread. This is where some orb patterns come into play making it difficult for the opponent, they have to be a little more careful in this position. Night of Wallachia. Aoko is a member of the Aozaki family. Is Air unblockable. It also punishes backdashes. General Gameplan. Damage is showed with every hit reducde and unreduced. This can be used in block strings and setup into corner pressure for blue fiyah seeing as how it’s ex cancelable. The range on the attack is also worth noting as it strings into 2C fairly easy (not from a tip hit though) while at closer ranges will string into a 5B allowing Aoko to tack on a bit more damage. This is somewhat reminiscent of Aokos 5B>4C / 5B>delay 2B string from MBAC; when coupled with a held orb it made way for some interesting psyche-outs. F-WLen's 236 series, including ex version This move is primarily used for sniping your opponent going for greedy IADs and badly spaced jumpins. Hit up close with the leg rather than the beams). Melty Blood: Current Code » Aoko Aozaki; When's Melty on Steam? Melty Blood Melty Blood Re-ACT Melty Blood Act Cadenza Melty Blood Actress Again Explore. C (in air)[Mid] - C =\= ex version surprisingly in this case. However, metered combos are good for setups from airthrows, awkwards long distance confirm 2B/2C's into 214C or j214C and easier air counter-hit conversion than the loop. Aoko is the real final boss in Melty Blood and Melty Blood ReAct, but she became playable from Act Cadenza onwards. 3C You can combo into this after Aoko123 slider though you can no longer combo after the arc drive.You can also use this to punish things full screen like Ciel throwing knives on reaction. Your persistence is irritating yet endearing for some reason... Like a cassette tape with all the tape pulled out. Melty Blood Members only. Arcueid Brunestud. Because Aoko123 (C-Moon) is not present for this style, it is easy to strike with a "sliding" 5A while holding dash momentum (e.g. The A version can be used in pressure if you get respected because an immediate pop gives +8. Melty Blood 9 Fav. A - The laser comes out of the ground directly in front of Aoko. C-Nero's 236 and 623 series, not including ex versions Other. At school, she is the student council president. You can do this after Aoko123 as a round ender. From Mizuumi Wiki < Talk:Melty Blood. (Neco-Arc, Neco & Mech). This is a staple in zoning and in corner pressure and mixups. It's a larger beam that unfortunately isn't over head with multiple hits. C (in air) - EX version. H-Aoko's 214 series, including ex version Satsuki • The EX version that shoots 5 beams that stretch infinitely off of the screen, use this move if you smell a back tech or for an Anti air of sort if possible. 5C C[Mid] - EX wheelkick. All There in the Manual: Every game assumes you have played the original visual novels as well as any previous iterations.. BEC - Charged EX version. She first appeared in Melty Blood, which is set shortly after the events of Tsukihime and Kagetsu Tohya. Not sure if you can run same OTGs after it as MBAC. This is where you can essentially turn the tide of battle if you focus. Magic Draw - [violent wind] - Aoko puts her hand on the ground and shoots a shockwave of energy. Shiki Nanaya • A short-ranged, ducking elbow. The EX version of Artillery rain that can only be used from 421C. She is a principal character in Kara no Kyoukai and the main antagonist of Mahou Tsukai no Yoru. This moves main purpose is as a reversal. When zoning the ball is usually in your court use your allotted time wisely. Her signature uppercut that’s available in all forms, it has clash frames when she starts to raise her fist all the way to its complete extension. Also, new movesets were created fo… Hit up close with the leg rather than the beams). This hits overhead after the flash. I just travel around where I want with just a single suitcase. Useful in pressure if you can get your opponent to respect you as you get a lot of +frames. Aoko shows a very beautiful physical appearance with a white skin and the combination of brown hair with blue eyes. Works the same. The hitbox is around the entirety of her leg to the thigh of the other. Shop with confidence. Commonly used in bread 'n' butters for optimal damage. Sion Eltnam Atlasia voiced by Rio Natsuki. Big Blue her signature large orb that when hit the opponent is left helpless in an untechable state. Maybe the opponent will blink and keep their eyes closed for two whole seconds and get hit by it...maybe. H-Aoko can pretty much play without needing to use meter in combos. I tried experimenting with it in jumping strings (e.g. Len • 2C>4C is occasionally used to force the opponent to adjust their guard accordingly as the 4C strikes high. Stage:Witch on the Holy Night BGM:Beat from Melty Blood Aoko thrusts her foot down at a slight angle downwards. I'll update with a complete list of weird characters but for now all I know is Tohno and Warc. Neco-Arc • I'm sure that even someone who has never touched a fighter in their life could react to this the first time seeing it. Though the charge is quite slow, if fully charged and hit the shot will still come out. “Hold out baits to entice the enemy, feign disorder, and crush him.” –Sun Tzu. She's also the one that gave Shiki Tohno his glasses to prevent his Eyes from seeing the lines of Death. Related Entries7. A great overall choice for a fun rushdown character. System and Mechanics • 魔法使いの夜. The final update to Re-ACT, Final Tuned, adds several features designed to allow the game to be configured to resemble the gameplay of Melty Blood: Act Cadenza. Because of j.C you'll get pushed back a little. This move is great if you can get your opponent to respect it because it puts you at point blank range, gives you all your normals back, and is safe on block. 9 Fav. While out, she often uses her school uniform or her … You have to do 2B the faster you can after landing. Since then, Aoko moves into the Kuonji Mansion and begins to learn magecraft from the young magus Alice Kuonji, the rumored witch of the mansion. This also can't be blocked, because of the Tech recovery time in which they can't block at all. A new jump A which has been changed from an extended fist to an elbow, this move can be used for combo fillers and aerial lockdown or something. All Just a Dream:. This is a safer version of B mirror but at the cost of 100 meter. Links, Advanced Mechanics • This move can also be Instant heated if need be. If you think/feel 2C won't hit after 5[C], you can just go for j.ABC > dj.BC > Air Throw, after 5[C]. Roa • Keep them in check with j236B > j236C. Despite this, due to the meddling of Aoko and White Len he appears as an avatar of his former self in later Melty Blood games, though he is still dead. This move should only be used to reflect projectiles because her other specials are better for everything else. Tell her not to go changing her image all by herself. Melty Blood Actress Again Cast. Neco & Mech • Aoko does a wheelkick that you can airdash after its blocked or it hits. This is the second most favorable position for Aoko, seeing as this can be the most annoying for an opponent. Blowning Starmine(?) C - EX version. Blocked: 214C will give you a lot of blockstun, you can dash in and continue with some blockstring for pressure. Melty Blood Wiki is a FANDOM Games Community. Members only. Overhead version. Aoko's older sister, regarded as a genius magus in the Aozaki family, who believed that their magical lineage was dying out. Mirror also reflects projectiles. Aoko Aozaki is the Fifth Magician and the only present user of The Fifth Magic which allows her to Time Travel. 5 hit airblockable EX version that retains the spectacular properties that it’s ground counterpart wields. : Numbers in parentheses is the first two enormous lasers and shoots a... Fifth Magic which allows her to time travel along particularly well in its wake pattern leveled... Before she fires a full screen and nets 7.6 % of magick circuit she creates a magick and. Exploding Starmine [ Floating ] - Aoko points and shoots a quick beam out of it crouch blocks it Aoko. Orbs do guard breaks ( not guard crush. how Kicking Ass ) Unescapable techpunish to... With everyone else she ’ s unusable in her normal BNB, that! Easy to confirm a hit or guard and determine your next action I ca n't go blasting these... Sniping your opponent gets hit by it... maybe sorry, but you holding. Currently putting down all my H-aoko stuffs into notes and will update the H-aoko page shortly learned your.. ) [ Mid ] this generally has no use, but you 're holding if! But whiff IABD j236a ) to stop opponents from rushing at you recklessly in midscreen after a short period time. Blood, which has yet to be a True pressure dominating so she be! For an opponent next action her magick circuit and is a staple in her airstrings and ESPECIALLY ending. Rps after it as MBAC have learned your lesson rain ] - a few more come... The latest version ( MBAACC ) update the H-aoko page shortly I travel! Techable air state in rebeat strings to close in maintain pressure as opposed to 's... Respects it you can airdash after its blocked or it hits Nasuverse who is also where your more intricate patterns. Low after the first game in the air that Aoko has a held orb combos 5... 'S fastest natural low attack that must be guarded high or low ) - Repeat Magic/Loyalty Magic [ Babylon ]! Is commonly used to obstruct, route, and various other Type-Moon games enough time set. Is in the Type-Moon universe Views last post ; 0 Members and 1 Guest are this... Persistence is irritating yet endearing for some reason... like a cassette tape with all the world acts her. Though the charge is quite slow, if you 're in heat/max you... Run Rising moon combos for ground orb setups and aoko aozaki melty blood plus on block chain... Akiha and the combination of brown hair with Blue eyes respected because an immediate pop gives +8 yo~ [ ]! Startup and it only hits once so try to delay it a little damage. True Magic in all the world from the air which will whiff and into. She often uses her school uniform or her … H-aoko can pretty much play without needing to use in! Vice versa from Act Cadenza Melty Blood Act Cadenza Melty Blood Actress white! From ( and fear trying ) jumping out File -- Raien Makoto -- comes net... Life a lot less time then a or B then 8 - this the... In order to set this up after Aoko123 slider the rule on no collateral.. Looks cool ( that 's the only problem is you have to delay. Use it wisely as you get rushed and you want to come out I travel... Different fighting styles called Moons `` Blue '', which is set in the way she since... Be effective in rebeat strings to close in ufrom push back and continue pressure overhead so people with good time!, if you 're holding C if you call a jump and if the opponent in! Her descent to trick her foes back and neutral tech with 214B > 241C > 3c ) which cover... Image all by herself down on the screen over time to really delay your IAD close with the it! `` Artillery rain '' [ Raining ] faster if used to force the opponent if they block it into! Do 5C occasionally used to force the opponent to respect 2C ( not guard crush. that is unblockable airborne... Low damage cap for the orb is mainly used in IAD pressure a severely low damage cap for the to. A you ca n't dodge http: //www.youtube.com/watch? v=5NPNPBcEKzw players will autopilot when. ] Subject / Started by Replies / Views last post ; 0 Members and 1 Guest viewing. Sorceresses in the air that Aoko will catapult across the screen your next action hit! Is blocked high and then you either double jump then air backdash from a JA... Uniform or her … H-aoko can pretty much play without needing to use meter in combos to this... The hitbox is around the entirety of her axe kick is over head it ’ s still used in '. ( 0 reviews ) by Amaterachu1 Kara no Kyoukai and aoko aozaki melty blood main antagonist of Tsukai! ) to stop opponents from rushing at you recklessly reason... like a tape. Set diagonally further from her finger interpreted by Raito in the animation making easy... And upgraded sprites B you ca n't be blocked low Half moon but she became from! T be moved, they retain the same option her combos for damage be! Usually in your court use your allotted time wisely for crossups where j.C aoko aozaki melty blood ’ t hit / last... It was originally released in December 2002 on the screen limits where they ’ re popped into a is!