https://eberron5e-6.obsidianportal.com/wikis/daelkyr-half-blood 5th: Stormstalk, Wintercyst. It may provide inspiration, or save you some work. Making them a tiefling subrace really makes thing easier and actually makes perfect sense. The prominent exception is that now he is bonded with his first symbiont. Only those with strong wills can overcome the mental invasion of the Symbiont. Dhakaan’s rigid social order and relative monoculture was brittle … Personal Symbiont: All Daelkyr Half-Bloods are born with a bonded symbiont attached. A few rise above this desperation to live an honorable life, but they are rare. Daelkyr Half-bloods understand that many people are simply ignorant to the fact that who a person is and the worth of their soul has very little to do with the composition of their flesh. That's why I chose to give resistance to the conditions instead. The same could not be said for humans that came through western Khorvaire a few hundred years later. The earworm has 4 charges. Languages: You can speak, read and write Common and Deep Speech. Spells. Transformed in the womb from the natural creature they might have otherwise become, half-bloods The ability to grow a Living Breastplate is beyond the power of most Daelkyr Half-bloods. Languages: You can speak, read and write Deep Speech. At first glance, the Tongueworm appears to be a small cobra with the same color as a human tongue. Once bonded, the Living Breastplate, like most Symbionts, can then communicate with its host telepathically. This page was marked as abandoned on 18:22, 12 September 2019 (MDT) because: Issue(s) unaddressed for over a year. You cannot grow or regrow symbionts you have gained in any other manner unless otherwise specified. A Symbiont can exist on its own for a length of time; however, it will seek a host as soon as one becomes available. Here's the final write up: (base tiefling has +2 charisma, darkvision, and has common as a language). This long symbiotic whip can graft itself to a willing or unconscious host. The one consistent reported exception to this is The Gatekeepers, the druids in charge of keeping Xoriat sealed off from Eberron with their powerful and ancient magical seals. They are commonly found on Daelkyr and their creations, like Dolgaunts and Beholders. It also makes sense from a logical standpoint, even moreso then them being their own race - Tieflings are humans tainted by fiendish blood, so it's not a stretch to include aberrations in the mix. Alignment: Half-bloods are far more often evil than good, but nothing predetermines the eventual alignment of a daelkyr half-blood—only the manner in which the halfblood is raised. Now with 5e stats! You have advantage on saving throws made to resist any mind affecting effects. Daelkyr Half-Bloods can automatically win any conflicts with symbionts attached their body a number of times per day equal to their Charisma modifier and can attach or detach symbionts as a full round action. Attaching a Winter Cyst or removing it does damage to its host. I think I want to throw in some effects that occur when you have certain symbionts attached at the same time, and I really want to figure out a way to homebrew a symbiont that is basically a second heart. It is automatically trained to fight monsters, but is always frightening. Like most Symbionts, the Shadow Sibling understands Undercommon, but can then speak telepathically with its host once bonded. Obsidian Portal has a lot of really cool features that use JavaScript. They are also considered holy relics by the Cults of the Dragon Below. Hailing from Xoriat, the plane of Madness, these twisted abominations exist on multiple levels of reality. (Table is cut paste from Magic of Eberron, page 37. Working on a Daelkyr Half Blood Converstion for 5E. Symbionts Sources of faith tend to be rare, however, as it goes against most of the Daelkyr Half-blood’s instincts. Daelkyr Hostmaster (3.5e Prestige Class) From D&D Wiki. See more ideas about dnd, dnd 5e homebrew, dungeons and dragons homebrew. After reuniting with your personal symbiont, you heal 1 point of this constitution damage and heal 1 point every long rest thereafter. Daelkyr are said to look like extremely beautiful and shapely humans, but with a hint of madness in their eyes and chitinous armor covering their bodies. Age: Daelkyr Half-Bloods mature as quickly as humans, but often live much longer due to the timeless nature of their parents. When it finds a host, the Stormstalk burrows roots into the head of the host, connecting directly to the host’s brainstem and bloodstream. Though the Daelkyr Half-bloods probably don’t see it that way. Cribbing unbalanced mind from there as well, with a slight change. Your personal symbiont is an extension of your being and is never in conflict with you. Adventurers Size: Daelkyr Half-Bloods are about the same size and build as the average Tiefling or Daelkyr (if the term average even applies to such creatures), medium. Any other spells or effects are at the DM’s discretion. Their unbalanced minds are constantly churning due to the clash of the more standard mindset of their biological parents with the alien outlook of their daelkyr “parent”, which gives them a unique perspective and fascinating personality. I was thinking of giving them a +1 bonus to Con just because it seems like they'd have pretty hardy bodies to survive being loaded to the brim with symbionts, does that con bonus make thematic sense to anyone else? Throwing Scarab Edit: I stripped the auto wins from symbiont dependency because I'm going to use the intelligent item rules for symbionts, but very slightly altered. In fact, up until they reach maturity, they actually are human. They also increase the constitution of their hosts. All (1) Adventure Logs (0) Characters (0 ) Items (0) Wiki (1) User (0) Results Daelkyr Half-blood Daelkyr; Daelkyr Half-blood; Race; Symbiont; h3. Code: Daelkyr Heir Most souls corrupted by the foul magic of the Daelkyr while still in the womb have the misfortune to be born as daelkyr half-bloods. The whip resembles a long strand of muscle that ends in a stinger; a stinger which is razor sharp and can inject poison into its foes. Otherwise they are as versatile in looks as all humans are. Tentacle Whip The daelkyr see civilisations as “living things”, so what if the reason the Galifaran civilisation has dragonmarks and Dhakaan did not may be because the Galifaran civilisation, being more cosmopolitan and diverse, is flexible enough that the daelkyr could manipulate it in that way as to create the draognmarks. Characteristics:Daelkyr half-blood paragons are sullen, introverted, and guarded, with good reason. It feels more appropriate to me, so that they don't just seem like more Demon Lords. You have advantage in conflicts with any symbionts attached to your body and you are considered proficient in any weapons, abilities, armor, and the like that a symbiont provides. No matter their walk in life or circumstances, Daelkyr Half-bloods who come in contact with Gatekeepers report their symbiont attempting to seize control of them and attack the Gatekeepers in an uncontrolled rage. Attaching or removing the Crawling Gauntlet does damage to the host body. Characteristics: Daelkyr half-blood paragons are sullen, introverted, and guarded, with good reason. Daelkyr Half-Bloods are either inhumanly beautiful like their twisted “parents”, or a revolting abomination, but are always an interesting sight. At lea… It is just simply a strong trend that these types of personalities develop often from the traumatic events of their change. 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Exalted idols attempted a planar invasion during the time of the Dhakaani Empire, releasing hordes of their parents its...
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